You wake in a river village on a spring afternoon, with a body, a name and a list of chores. At dusk there are snakes on the path to the ghat. The potter has a wheel. Nothing here is scored.
Mouse: look. WASD: walk, Shift: hurry.
E: use what is here (fill, give, dig, drink, eat, sleep). F: the lamp.
At the wheel, 1–4 throws a pot; type its name and press Enter. B breaks the pot you look at; C is the clay lens, after three pots.
Tab: the codex. V: in the after-mode, step out and watch. F1: the controls on screen. Esc: free the mouse.
Drag on the left half to walk (all the way out to hurry); drag on the right half to look.
Use does what is here; Lamp, Break and Lens do what they say. At the wheel, tap a form to throw it, then name it.
Codex along the top shows the verses so far.
There are no saves yet: each visit starts again at 4:30 in the afternoon. Built on the Strata engine; source and sources.